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(Archive) Shadow Labyrinth 2.0

Dressing the Characters of An Imaginary World

This project was part of DDW 2025
The Sentinel Army — © Photo: Alyne Li Model: Qiyun Zheng

Shadow Labyrinth 2.0 merges gaming and fashion, turning characters into garments where storytelling, identity, and design converge.

Where Game Worlds Meet Fashion: Shadow Labyrinth 2.0

Shadow Labyrinth 2.0 is inspired by the immersive universe of World of Warcraft and its rich characters and narratives. The project explores how fantasy outfits embody identity and story, and how clothing in real life similarly shapes self-presentation. By reversing the usual fashion design process, each garment begins with a character, asking what this figure would wear and how styling can reveal its essence.
Each piece is treated as a character in itself, with narrative qualities expressed through fabric, silhouette, and detail. A liquid-fabric dress, for example, evokes a powerful matriarchal villain, while other designs portray her guards and allies. Independent yet interconnected, the garments form a coherent universe of wearable characters.
The project bridges fashion and game design, proposing a new approach where clothing becomes storytelling. Flexible in format, it can be presented on the runway, as an installation, or within cultural contexts where fantasy and reality meet.

The Sentinel Army — © Photo: Peter Stigter Model: Like Zhao, Merel

The Sentinel Army — © Photo: Peter Stigter Model: Ischa

My Forever Garden — © Alyne Li